Futureproof

US dataswitch to UK

Special Effects Artists and Animators

designing complex graphics and animation, scripting, planning and creating two-dimensional and three-dimensional images depicting objects in motion or illustrating a process. If that's your week, this page is about your job.

The honest answer

Most tasks in this job are the kind AI has learned to do: creating basic designs, drawings and illustrations for product labels, cartons, direct mail or television. The tasks, though, are not you.

Your move: three real directions from here ↓

It would be a lie to soften that, and another lie to promise a rebuilt version of this job inside this job.

So the hope here is what you already carry: the judgment you bring to pen-and-paper images is real, and the moves below are built from it. The first step is down this page.

Your week, as this page understands it

Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials. The job title says “special effects artists” or “animators”: officially one job, two names. The real job is the part underneath: creating pen-and-paper images. That is the thing someone has to be right about.

The exposed part of this job is specific, and we won’t pretend it is coming back. But special effects artists and animators is not one task. It is 13 scored ones, and they are nowhere near equally exposed. The most durable of them, on this evidence, is creating pen-and-paper images, and the ledger below shows exactly why.

Where the work sits, by task weight

shifting to AI
78%
changing shape
14%
staying human
9%

These bars are tasks changing hands, not people being counted out. The ledger below shows which.

Whole-job exposure score 67 out of 100 (6173 allowing for uncertainty): high exposure, across 13 scored tasks. The number is the support for the sentence above it, not a headline about anyone’s future.

How we know this

What is measured: Every published task statement for special effects artists and animators is rated on five dimensions: can a model produce the output, does the work need a body in a room, does it need a legally accountable person, does it depend on a person being trusted in the moment, and how much data exists. A published formula turns those five ratings into the score; the model never writes the number.

How the bar is built: Each task’s share of the bar is its published importance weight, so a task you do all day counts for more than one you do twice a year.

Release: 2026-q4.1, scores computed 2026-08-05. Read the full method.

Your job, task by task

These are the official task statements for this occupation, in plain English, sorted by what the evidence says is happening to each one. The official wording sits under every line so you can check the rewrite against it.

Shifting to AI

9 tasks

Tasks today’s tools can already do most of. This is the part we will not soften: where these rows are the bulk of your week, the week changes.

  • Designing complex graphics and animation

    It is the same call made over and over on complex graphics, with a right answer to check it against. That is what a model is trained on.

    importance 4 · Core
    Source:Design complex graphics and animation, using independent judgment, creativity, and computer equipment.” (O*NET task statement)
    How this row was scored

    Exposure score: 65 out of 100 (5872 allowing for uncertainty): high exposure, medium confidence.

    Why it sits in this group: the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Generative tools produce striking graphics, but complex animation to a brief still needs an artist's judgment and rework.

    The five ratings: output a model can produce 2/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 4/4.

  • Creating basic designs, drawings and illustrations for product labels, cartons, direct mail or television

    This is reading one thing and writing another: basic designs, drawings and illustrations in, a record out. That is the shape today's tools are built for.

    importance 4 · Core
    Source:Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.” (O*NET task statement)
    How this row was scored

    Exposure score: 83 out of 100 (7987 allowing for uncertainty): very high exposure, high confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Basic labels, illustrations and layouts are exactly what image and design tools now produce to a usable standard.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 4/4.

  • Participating in design and production of multimedia campaigns

    This is reading one thing and writing another: design in, a record out. That is the shape today's tools are built for.

    importance 4 · Core
    Source:Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.” (O*NET task statement)
    How this row was scored

    Exposure score: 64 out of 100 (5771 allowing for uncertainty): high exposure, medium confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Budgets, schedules and progress tracking are standard project admin software handles, with a person keeping the team aligned.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 1/4 · how much data exists 3/4.

  • Creating two-dimensional and three-dimensional images depicting objects in motion or illustrating a process

    This is reading one thing and writing another: two-dimensional in, a record out. That is the shape today's tools are built for.

    importance 4 · Core
    Source:Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.” (O*NET task statement)
    How this row was scored

    Exposure score: 75 out of 100 (6882 allowing for uncertainty): high exposure, medium confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Creating motion images and process animations is squarely what animation and generative software now does to a usable standard.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 3/4.

  • Applying story development, directing

    This is reading one thing and writing another: story development in, a record out. That is the shape today's tools are built for.

    importance 4 · Core
    Source:Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.” (O*NET task statement)
    How this row was scored

    Exposure score: 75 out of 100 (6882 allowing for uncertainty): high exposure, medium confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Storyboards laying out scenes and flow are something software drafts quickly for a director to refine.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 3/4.

  • Making objects or characters appear lifelike by manipulating light

    This is reading one thing and writing another: objects in, a record out. That is the shape today's tools are built for.

    importance 4 · Core
    Source:Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.” (O*NET task statement)
    How this row was scored

    Exposure score: 83 out of 100 (7690 allowing for uncertainty): very high exposure, medium confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Lighting, texture and the illusion of motion are exactly what rendering and generative video tools already produce.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 4/4.

Changing shape

2 tasks

Tasks where the machine takes the producing and a person keeps the checking, the deciding, or the answering-for-it. For most jobs this is the biggest group, and it is where "transformation, not termination" is literally visible.

  • Scripting, planning and creating animated narrative sequences under tight deadlines, using computer software and hand drawing techniques

    The software now makes the first pass at animated narrative sequences under tight deadlines, but the deciding part still needs a person. So the job becomes checking and deciding rather than producing.

    importance 4 · Supplemental
    Source:Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.” (O*NET task statement)
    How this row was scored

    Exposure score: 43 out of 100 (3650 allowing for uncertainty): partial exposure, medium confidence.

    Why it sits in this group: the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Software drafts and animates sequences fast, but hand drawing and a coherent narrative under deadline still need the artist.

    The five ratings: output a model can produce 2/4 · needs a body in a room 1/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 3/4.

  • Assembling typeset, scan and producing digital camera-ready art or film negatives and printer's proofs

    The software now makes the first pass at typeset, scan and producing digital camera-ready art, but the deciding part still needs a person. So the job becomes checking and deciding rather than producing.

    importance 4 · Supplemental
    Source:Assemble, typeset, scan, and produce digital camera-ready art or film negatives and printer's proofs.” (O*NET task statement)
    How this row was scored

    Exposure score: 56 out of 100 (4963 allowing for uncertainty): partial exposure, medium confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Prepress assembly is largely automated, though scanning and checking physical proofs still involves the artist.

    The five ratings: output a model can produce 3/4 · needs a body in a room 1/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 3/4.

Staying human

2 tasks

Tasks that stay with a person, because they happen in the physical world, because the rules need someone accountable, or because the value is that a specific person does them.

  • Converting real objects to animated objects through modeling

    This work happens in the physical world: real objects, in a real place. Software cannot follow it there.

    importance 3 · Supplemental
    Source:Convert real objects to animated objects through modeling, using techniques such as optical scanning.” (O*NET task statement)
    How this row was scored

    Exposure score: 29 out of 100 (2236 allowing for uncertainty): low exposure, medium confidence.

    Why it sits in this group: the same decision, made over and over; mistakes that are cheap to catch; work that happens in the physical world.

    The rating behind it: Turning a real object into a model starts with physically scanning it, though the cleanup afterwards is software work.

    The five ratings: output a model can produce 2/4 · needs a body in a room 2/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 3/4.

  • Creating pen-and-paper images

    This work happens in the physical world: pen-and-paper images, in a real place. Software cannot follow it there.

    importance 3 · Supplemental
    Source:Create pen-and-paper images to be scanned, edited, colored, textured, or animated by computer.” (O*NET task statement)
    How this row was scored

    Exposure score: 14 out of 100 (721 allowing for uncertainty): minimal exposure, medium confidence.

    Why it sits in this group: the same decision, made over and over; mistakes that are cheap to catch; work that happens in the physical world.

    The rating behind it: Drawing on paper by hand is the point of this task; software only takes over once the image is scanned.

    The five ratings: output a model can produce 2/4 · needs a body in a room 3/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 3/4.

Show the other 3 tasks
  • Developing briefings, brochures, multimedia presentations, web pages, promotional products

    shifting to AI

    This is reading one thing and writing another: briefings, brochures, multimedia presentations, web pages, promotional products in, a record out. That is the shape today's tools are built for.

    importance 4 · Supplemental
    Source:Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.” (O*NET task statement)
    How this row was scored

    Exposure score: 83 out of 100 (7987 allowing for uncertainty): very high exposure, high confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Brochures, presentations, web pages and technical illustrations are document and image work software produces to a usable standard.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 4/4.

  • Implementing and maintaining configuration control systems

    shifting to AI

    This is reading one thing and writing another: configuration control systems in, a record out. That is the shape today's tools are built for.

    importance 4 · Supplemental
    Source:Implement and maintain configuration control systems.” (O*NET task statement)
    How this row was scored

    Exposure score: 83 out of 100 (7987 allowing for uncertainty): very high exposure, high confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Setting up and maintaining version and configuration control is standard, well-documented software administration.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 4/4.

  • Using models to simulate the behavior of animated objects in the finished sequence

    shifting to AI

    This is reading one thing and writing another: models in, a record out. That is the shape today's tools are built for.

    importance 3 · Supplemental
    Source:Use models to simulate the behavior of animated objects in the finished sequence.” (O*NET task statement)
    How this row was scored

    Exposure score: 75 out of 100 (7179 allowing for uncertainty): high exposure, high confidence.

    Why it sits in this group: reading one thing and writing another; the same decision, made over and over; mistakes that are cheap to catch.

    The rating behind it: Running simulations to check how animated objects behave is computation software already does.

    The five ratings: output a model can produce 3/4 · needs a body in a room 0/4 · needs an accountable person 0/4 · needs to be trusted in the moment 0/4 · how much data exists 3/4.

What this job pays, and how many people do it

Median pay
$102,030a year, the middle of the range, so half earn more and half earn less.bls-oews, 2025 · May 2025 estimates (national_M2025_dl.xlsx)
How we know this

Source: bls-oews

Reference period: May 2025 estimates (national_M2025_dl.xlsx)

Rounding: Shown as published.

People doing this job
19,970in the US, 2025.bls-oews · May 2025 estimates (national_M2025_dl.xlsx)

What is deliberately not here: a forecast of how many of these jobs exist in ten years. Where an official projection exists for a market we publish it with its vintage; where it does not, we leave the space empty rather than borrow the other country’s number.

Why this is shifting

The reason is boringly specific. Most of what is shifting here is reading one thing and writing another: basic designs, drawings and illustrations in, a record out. The rows above are exactly that shape: creating basic designs, drawings and illustrations for product labels, cartons, direct mail or television and designing complex graphics and animation. What it cannot do is be there in the room, and that is still where pen-and-paper images get done. Which is why this page talks about your tasks changing, not your job ending.

Your move

Over a pint: what I’d tell you if you were my friend

The exposed part of your job is the biggest part, and I am not going to dress that up: creating basic designs, drawings and illustrations for product labels, cartons, direct mail or television is work today's tools do quickly and cheaply, and that is not coming back.

So, given all that: 78% of this job's task weight sits in rows the software is already learning, 14% in rows that change shape rather than disappear, and 9% in rows it is nowhere near. That is the position, measured across 13 scored tasks. It is not a forecast about you.

What you have that the software does not is creating pen-and-paper images, plus the years of knowing when something looks wrong before you can say why. That is the raw material for everything below.

This week: one thing

Sit on the machine's side of the desk. Pick one real piece of basic designs, drawings and illustrations you would normally do yourself, let whatever software you already have take the first pass at it, and then go through what it produced and write down every single thing it got wrong. One evening this week. Do not fix anything yet. Just catch it.

What you end up holding
a written list of the machine’s mistakes, in your handwriting
How long it takes
an evening, or an hour if you pick one job rather than one client

If you can’t run software on your employer’s or your clients’ data: Do the same hunt on paper. Take one printed piece of basic designs, drawings and illustrations, work through it the way you always do, and mark every point where you made a call rather than followed a rule. Same evening, same list, nothing to log into and nobody to ask permission from. That list is the same artifact: it is the judgment written down.

Over the next 90 days

Change one sentence about what you do. Not on a CV. Out loud, to whoever pays you. From “my job is creating basic designs, drawings and illustrations for product labels, cartons, direct mail or television” to “I check what the software does and tell you what it means.” Your error list from this week is what makes that sentence true instead of a claim, so use it: show it once, to one person, inside the next ninety days. Same skills, priced as judgment rather than as typing.

Over the next 12 months

Walk toward the end of this job that answers for things, and get it recognised. Pick the one part of creating pen-and-paper images you are already best at, and spend the year making it formal: a qualification, a named responsibility, a specialism people ask for by name. Price it honestly: that is evenings, it is months rather than weeks, and the seats are competitive because everyone in your position is looking at the same door. Before you pay for anything, use CareerOneStop - Find local training. It is free, it is the Labor Department's own service, and it is listed below with the rest of the free routes.

The roads out of here, and why I am not sending you down them

I looked at the obvious moves out of this job, and here is what I found.

I checked the 12 nearest US occupations to special effects artists and animators (nearest by the work that AI is not taking, not by job title), and none of them survived. The closest was mechanical drafters: only about 4% of its durable work is work you already do and it pays 29.9% less. I am not going to pretend that is comfortable news: 78% of your own task list is already in the top exposure band. But the answer on this evidence is not a sideways jump into a job with the same problem. It is to walk toward the end of this one that answers for things. “script, plan, and create animated narrative sequences under tight deadlines, using computer…” is the part that stays with a person, and spending a year getting formally recognised for it beats a standing start somewhere else.

How that was checked: this job was compared against all 830 US occupations in this release on their official task statements, and the 12 nearest were examined one by one. A move that turns on an industry, an employer or a qualification rather than on the work itself will not show up in a check like that. And this release carries no licence register, so anything you are weighing needs that looked up separately.

3 moves I checked and rejected

These are the obvious-looking jumps. They are here with their reasons rather than quietly dropped, because the ones that fail are worth knowing about. It is one less thing to turn over at night.

  • Mechanical Drafters

    Why it looked obvious: It came up as a near neighbour on the work AI is not taking: you already create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process…, and their equivalent is to produce three-dimensional models, using computer-aided design (CAD) software. Across both published task lists that is about 4% of the durable work in that job.

    Why I am not recommending it: Almost none of it is work you already do: about 4% of the durable side of that job. That is a different job, not a next step. It is a pay cut, in those words: $71,550 against your $102,030, 29.9% less (OEWS May 2025 (both)). Retraining to earn less is a decision, not advice.

    Look at that job’s page anyway →

  • Network and Computer Systems Administrators

    Why it looked obvious: It came up as a near neighbour on the work AI is not taking: you already implement and maintain configuration control systems, and their equivalent is to maintain and administer computer networks and related computing environments. Across both published task lists that is about 2% of the durable work in that job.

    Why I am not recommending it: Almost none of it is work you already do: about 2% of the durable side of that job. That is a different job, not a next step. I will not move you off one melting floe onto another: 65% of its own task list already scores in the top exposure band (60/100 in this release), so the same software is eating it.

    Look at that job’s page anyway →

  • Web and Digital Interface Designers

    Why it looked obvious: It came up as a near neighbour on the work AI is not taking: you already create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process…, and their equivalent is to prepare two-dimensional concept layouts or three-dimensional mock-ups. Across both published task lists that is about 2% of the durable work in that job.

    Why I am not recommending it: Almost none of it is work you already do: about 2% of the durable side of that job. That is a different job, not a next step. I will not move you off one melting floe onto another: 51% of its own task list already scores in the top exposure band (60/100 in this release), so the same software is eating it.

    Look at that job’s page anyway →

What I’d stop worrying about

A friend tells you what not to spend fear on. This is that list.

  • The headline number you read somewhere

    The big “X% of jobs” figures are about the whole economy, not about you. The number that describes your job is on this page: 78% of its task weight, across 13 scored tasks. Every row behind it is printed above with the source. Check ours; ignore theirs.

  • “It’s too late for me to become something else”

    You are not starting from zero, and the page shows why: creating pen-and-paper images is work the software cannot do and you already do it. The move above is a repricing of what you know, not a new career. Nobody who has just left college has that.

  • “I should learn to code”

    Almost certainly not. The value in your job is moving toward checking, deciding and answering for the output, not toward writing the software. A weekend of Python will not change your position; the error list from this week will.

  • The “obvious” next job everyone suggests

    I checked the obvious moves and most of them did not survive. The reasons are printed with the routes above, including the pay and the gate. A move that fails on the numbers is worth knowing about so you can stop turning it over at night.

You are reading the United States figures

The United Kingdom splits this work across more than one official group, of which Graphic and multimedia designers is the closest. The pay and employment figures are not directly comparable, and we do not average them together.

Switch to the United Kingdom page →partial match

The other groups this work is counted across:

In UK official statistics this job is counted as Graphic and multimedia designers and Web design professionals. Pay is shown separately for each of those groups (medians cannot be averaged together), while the task list and the scores on this page are for this group only.

Your route through this

Where to go next, and what it costs

Free, and complete

The moves above cost nothing. These are the real services that go with them: public, government-funded, and free at the point of use. Nothing on this page is behind an email address or a payment.

No Space for this job, but one for what is happening to it

Nothing Collab365 runs is built for special effects artists / animators, and we are not going to point you at the nearest one and call it a fit.

There is one that is not about a job title at all. The AI Authority is about being the person who directs these tools at work rather than the person they get compared to. That is worth saying here, because 78% of the work on this page is already inside what they can do.

Try The AI Authority free

7 days free, no card needed. Explore up to 2 Spaces before you choose a plan: you pick a plan later, not now.

The AI Authority is a general community about working with AI, not a course for special effects artists / animators. You do not need it to act on anything here: the moves above cost nothing and stand on their own. The data on this page is the same either way.

Noted, and thank you. We’ll email you if a Space for special effects artists / animators launches. Nothing else.

That did not look like an email address, so nothing was saved. Have another go below.

We could not save that. The fault is ours, not yours, and your address was not stored. Please try again later.

No Space for special effects artists / animators yet. Should there be one?

Collab365 Spaces is built by the same people as this site. We find the problems that AI and automation are creating inside one kind of work, then solve them as short courses, briefings and Blueprints. Each Space is the community too, so the research and the people doing your job are in the same place.

What a Space actually is, in full

Collab365 launches new communities where the need is real. If one for special effects artists / animators existed, with researched problems, courses and people in the same boat, would you want in?

We use your email address for one thing: to tell you if a Space for special effects artists / animators launches. We never sell it, never use it for unrelated marketing, and every email has a one-click unsubscribe. Our privacy policy has the full version.

This unlocks nothing. Every figure, every row and every step on this page is already yours, whether you fill this in or not.

No deadline on any of this. The page will still be here, and the data is refreshed on a published schedule rather than when someone wants a headline.

Questions people ask about this job

Will AI replace Special Effects Artists and Animators?
Not as a job, but it is already doing parts of the work. Across the 13 official task statements scored for Special Effects Artists and Animators (United States, SOC 27-1014), 78% of the importance-weighted core work is made of tasks today's AI could already do most of. The overall exposure score is 67 out of 100 (range 61–73, band: high). That is a statement about tasks, not about headcount: this measures what AI could do, not whether any employer adopts it, whether the law allows it, or whether doing the routine parts faster creates more demand for the human parts. Figures are from release 2026-q4.1.
Which tasks in “Special Effects Artists and Animators” can AI already do?
The highest-scoring tasks in release 2026-q4.1 are: “Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusio…” (83/100, very high); “Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television” (83/100, very high); “Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, t…” (83/100, very high). Each score comes from five published 0–4 ratings turned into a number by a published formula, and each carries the model's one-sentence reason on the page.
Which tasks in “Special Effects Artists and Animators” stay human?
About 9% of this job's task weight sits in work that scores low for AI exposure. The lowest-scoring tasks in release 2026-q4.1 are: “Create pen-and-paper images to be scanned, edited, colored, textured, or animated by computer” (14/100, minimal); “Convert real objects to animated objects through modeling, using techniques such as optical scanning” (29/100, low); “Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques” (43/100, partial). Low scores usually mean the task needs a body in a room, a legally accountable human, or trust built in real time. Those are the three things the scoring rubric treats as gates rather than obstacles.
What should someone working in “Special Effects Artists and Animators” do about AI?
Start from the ledger rather than the headline: 78% of this job's weighted core work is exposed, and roughly 9% is not. The practical move is to spend more of your week on the tasks that score low, the ones above, and to get fluent at directing AI through the tasks that score high, because those are the parts that change whether or not you are ready for them. This page does not predict your job, and nothing here is career advice tailored to you: the score describes the occupation, not the person.
How is the AI exposure score for Special Effects Artists and Animators calculated?
Each official task statement for the occupation is rated on five published 0–4 dimensions (output replicability, physical embodiment, licensed accountability, real-time human trust, and data availability) by claude-opus-5 using scoring prompt task_scoring_v1.0. The model never writes the score; a published formula turns the five ratings into a 0–100 number, so every score can be recomputed by hand. The occupation figure is the importance-weighted mean across 13 scored tasks. The prompt, the rubric, the formula and the full dataset are published at https://futureproof.collab365.com/method and https://futureproof.collab365.com/data/2026-q4.1 under CC BY 4.0.

Where these numbers come from

Worth knowing about these figures

  • The match between this job and its counterpart in the other country is partial, so the two pages count slightly different groups of people.
  • Task clusters are not derived in this release, so the task-cluster field is empty and no Collab365 Space routing is attached to this occupation yet.
Task statements
onet-dbProcessing: catalogue-bridge → onet-im-rt-weighting → task-scoring → score-aggregation
Task weights
onet-db (im-rt)
Scores
Rubric task_scoring_v1.0, model claude-opus-5, computed 2026-08-05.
Pay and employment
bls-oews (May 2025 estimates (national_M2025_dl.xlsx))bls-oews (May 2025 estimates (national_M2025_dl.xlsx))

Figures on this page come from release 2026-q4.1, published 2026-08-05. Every release keeps its own permanent address, so a figure you cite in March is still there, unchanged, in November.

The plain-English wording on this page is assembled directly from the task statements and the published ratings, not written by hand for this occupation. That is why it is specific, and it is also why we say so.

The routes and free resources further up are today’s, not the release’s (last reviewed 2026-08-05). A route is an offer, not a historical fact, so it moves on its own clock.

How we score a jobDownload this releaseLook up another job

Using these figures?

Cite this

Everything on this site is published under CC BY 4.0. Quote it, chart it, sell something built on it. Just say where it came from, and cite the dated release rather than the site, so the figure you quote stays checkable.

Plain text

Collab365 (2026). Collab365 Futureproof: task-level AI exposure for US and UK occupations, release 2026-q4.1 (methodVersion 2.0.0, promptVersion task_scoring_v1.0). https://futureproof.collab365.com/data/2026-q4.1. Licensed CC BY 4.0. Built with O*NET data (USDOL/ETA, CC BY 4.0); ONS data (Open Government Licence v3.0); GAISI task framework (arXiv:2507.22748, MIT); BLS data (public domain).

BibTeX

@misc{collab365futureproof2026q41,
  title        = {Collab365 Futureproof: task-level AI exposure for US and UK occupations, release 2026-q4.1},
  author       = {{Collab365}},
  year         = {2026},
  url          = {https://futureproof.collab365.com/data/2026-q4.1},
  note         = {Release 2026-q4.1, methodVersion 2.0.0, promptVersion task_scoring_v1.0, CC BY 4.0}
}

Data as of release 2026-q4.1, published . Releases never change after publication; when the figures move, a new dated release is published beside this one and this one stays exactly where it is.